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Minggu, 17 Maret 2013

Augmented Reality “Glasses” Displays


The Prediction
Using a
pair of glasses or contact lenses, it will be possible to turn your entire field of vision into a screen. The advantages of this concept are certainly appealing. Pictures and videos could be as large as a movie screen while still leaving room for an open chat window or web page. It seems like the ultimate display for a personal device










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Some projects done using Goblin XNA

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Augmented Reality in Games: The Future?



Augmented reality gaming of the past

The first example of augmented reality gaming was in 2002, coming out of South Australia.

Using Quake as a base, in this video we see the user shoot enemies appearing from a car park (the reality). As you can see, the technology is primitive and very basic; thus augmented reality gaming was shelved until technology would be released to accommodate it…which brings us to the present.














If you are familiar with gaming terminology, ‘augmented reality gaming’ is a phrase you might have heard thrown about in the last few years. Augmented reality takes the real world in real-time and enhances it with computer generated features in the form of sound, imagery and video. Pretty cool, right? Well, one of the main ways that augmented reality can be utilized is through video gaming; you can bet your bottom dollar there will be a market for it! Millions of gamers would pay top end to have a device which successfully merges reality with digital reality; just imagine this:
Question is, is this concept as distant as having a real-life ‘holodeck’ from Star Trek? Perhaps not. This article takes an investigative look into augmented reality gaming; where it came from, where it is now and where it is going.

Augmented Reality gaming of the present

A lot of the augmented reality games that we have in our current day are perhaps more gimmicky than ground-breaking; but a step in the right direction nonetheless. Using smartphones, iPads, PS Vitas etc. we are now able to take the world in real time and add an element of augmented reality to gaming.

source :

http://idaconcpts.com/2012/10/26/augmented-reality-in-games-the-future/
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Cellular Gaming's



Qualcomm demos augmented reality and peer-to-peer tech, tries to punch cellular gaming's block off (video)








It's just a tablecloth and a piece of paper, until you pull out a Nexus One , at which point it magically becomes an arena where toy robots fire off punches.  isn't anything new,Augmented reality  of course, but  Qualcomm seems determined to bring it to cell phones in a big way -- launching an AR game studio, sponsoring a $200,000 developer challenge, and announcing a free software development kit (which will see open beta this fall) all on the same day. The company partnered with Mattel to build the Rock 'Em Sock 'Em Robots proof-of-concept you see above using that very SDK, and you'll find a hilarious video of grown men pretending to have the time of their lives with it right after the break.

However, augmented reality is only half of Qualcomm's mobile gaming plan -- a rep told Pocket-lint games like Rock 'Em Sock 'Em Robots are only financially viable if they can work across platforms
. To that end, the company also demonstrated a simple three-player peer-to-peer title, but with -- get this -- a Nexus One (over Bluetooth)Nokia N900, a  (over WiFi) and a Dell Latitude laptop all playing the same synchronous game. To commemorate this mishmash of awesome, the company funded another video; listen to an individual with a ludicrously bad accent give you the play-by-play after the break. Oh, and find some press releases, too.

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